Lukas Joley | Level Designer

I'm a game and level designer focused on planning and design of levels, missions and scripted content, combining a solid grasp of form and function with a strong technical understanding of game development. I'm at my best when part of a cross-disciplinary team.

Until recently, I've worked as a Technical Game Designer at Square Enix in Tokyo, Japan, on several unannounced projects. Prior to joining Square Enix, I worked at Ubisoft Massive in Malmö, Sweden, on The Division and The Division 2, and on the upcoming Avatar: Frontiers of Pandora.

I'm currenty looking for my next challenge, so if you think you might have place for me - don't hesitate to get in touch!

You can contact me either at or on LinkedIn.

Download my CV!